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Factorio latest version modpacks
Factorio latest version modpacks













factorio latest version modpacks factorio latest version modpacks factorio latest version modpacks

thought that moving a thread called "support for modpacks" to "implemented" sends the wrong signal. I don't have a strong opinion of what the "best" implementation here would be. Search through a huge list and enable each of your personal utility mods individually.Enable the new meta mod which enables mandatory dependencies.Factory Planner) that you always use with every "meta mod" then switching between two "meta mods" is this: For example if you have a bunch of personal favourite utility mods (i.e. So as far as i can see not even the limited demands are fully met. So I made a short decision to move this to finished. Because otherwise recent changes of one of the mod pack mods screw something up. See: viewtopic.php?f=190&t=93136įeels like half of the old seablock thread viewtopic.php?f=190&t=43759 is about clarifying, that one has to use the specific versions of the mods, which are released as modpack zip. If you would provide a dummy save for syncing purpose, it still downloads the most recent version.Ĭurrently it has to be a zip with mods and you may not update the mods. Modpack mod would get red, but the rest still works However, you still can screw up by downloading newer versions manually. Since its only a modpack mod, the rest works without problems.ĮDIT: Actually, I can't test, what would happen, if you had the modpack mod with specific versions dependencies on mod portal, because i'm not the author.

factorio latest version modpacks

It indicates, that something is wrong, but not very obvious. "ScienceCostTweakerM = 1.1.1", it still downloads the latest version and the modpack mod appears red. If you make the modpack mod with dependencies with specific version f.e. But newest ScienceCostTweaker is not released as part, because it has some changes, which needs review from balancing perspective. One problem is still, that you can't tie specific versions of mods together as a modpackīut, if you install it, it gets the most recent versions of the mods. You can click “down” into the dependencies, but not “up”.Īnd I would like, that it goes much more into the direction of enabling several mod-repositories / mod-folders installed because the use case is, that you have several other mods, besides the mod-pack.Īnd see links in viewtopic.php?p=529065#p529065 What I currently wish more, is to see the dependencies more easily. Or when you create a mod pack, that has circular dependencies. when one mod is installed by two mod packs. Creating own is not super simple (don’t needs to be IMHO), and removing isn’t possible, but in my opinion this suggestion doesn’t think about the issues: e.g. My opinion: So this is possible you can install some mods, by installing one “mod-pack”. Allow mod authors (and maybe even players?) designate several mods as a "pack" that *should* go together, and can be installed/enabled/disabled with one click.















Factorio latest version modpacks